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Slightly cold news on page 10! Phlamey breaks the server. |
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Phil Mellor |
Message #78298, posted by monkeyson2 at 18:07, 2/8/2006, in reply to message #78296 |
Please don't let them make me be a monkey butler
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Don't forget the open source version of RISC OS we're writing to run on it! |
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Adrian Lees |
Message #78302, posted by adrianl at 23:03, 2/8/2006, in reply to message #78298 |
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Don't forget the open source version of RISC OS we're writing to run on it! Indeed. How are you getting on with that, ? |
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Phil Mellor |
Message #78303, posted by monkeyson2 at 23:05, 2/8/2006, in reply to message #78302 |
Please don't let them make me be a monkey butler
Posts: 12380
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Don't forget the open source version of RISC OS we're writing to run on it! Indeed. How are you getting on with that, ? As soon as http://www.riscosopen.co.uk/ goes live, I'll get cracking |
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Jeffrey Lee |
Message #78859, posted by Phlamethrower at 23:24, 17/8/2006, in reply to message #78252 |
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Here's a question for you: Has Mode 13 never worked on the Iyonix, or is it just the new card/my MDF that's causing it to go to mode 28 instead? Works here. Chunky! After copying most of the MDF I was using on the Risc PC (Which was using the same monitor as this one), mode 13 is now working!
However, it doesn't seem to work right
In 256 colours, the VDU font appears as if all the letters have been rotated right 4 pixels. I.e. instead of 'V' you'll get '/\'. In 16bpp the letters look fine, but has the obvious R/B swapping problem, and the top (pixel) row appears to be missing. And moving the mouse to the bottom-left of the screen causes the top border to turn the same colour as the mouse . And in 24bpp, all the text is shifted about 6 characters to the right, and the leftmost column is repeated. (I haven't tried graphics, but I guess they would also be shifted) |
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Jeffrey Lee |
Message #78865, posted by Phlamethrower at 08:27, 18/8/2006, in reply to message #78859 |
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The graphics behave in an identically odd manner, so it must be a problem with that MDF, or the latest nvidia driver. |
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Jeffrey Lee |
Message #78866, posted by Phlamethrower at 08:31, 18/8/2006, in reply to message #78865 |
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...and the 320x256 definition is the same as the one found in the AKF85 MDF, so it must be another nvidia problem. Wah! |
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Phil Mellor |
Message #78867, posted by monkeyson2 at 08:32, 18/8/2006, in reply to message #78865 |
Please don't let them make me be a monkey butler
Posts: 12380
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The graphics behave in an identically odd manner, so it must be a problem with that MDF, or the latest nvidia driver. What MDF are you using? I think I'm using one of the AKF or Iiyama ones, I can't quite remember.
It sounds like a bug though - could an MDF cause that sort of image? |
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Jeffrey Lee |
Message #78869, posted by Phlamethrower at 09:11, 18/8/2006, in reply to message #78867 |
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What MDF are you using? I think I'm using one of the AKF or Iiyama ones, I can't quite remember. The BenQ one (seemed like a good idea since I have a BenQ monitor) + many definitions taken from my RiscPC's modified AKF85 one. The 320x256 mode is the original AKF85 one though, which is the same as the one supplied with the Iyo. |
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Adrian Lees |
Message #78872, posted by adrianl at 11:14, 18/8/2006, in reply to message #78867 |
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The graphics behave in an identically odd manner, so it must be a problem with that MDF, or the latest nvidia driver. What MDF are you using? I think I'm using one of the AKF or Iiyama ones, I can't quite remember.
It sounds like a bug though - could an MDF cause that sort of image? It's not the MDF that's at fault. I'd imagine that the NVidia driver isn't configuring the video RAM properly for that particular card type and resolution. About the only thing you can do is report it to Castle, unless you fancy porting the Haiku driver?
FWIW, I've seen the border colour change quirk on GF2 as well, perhaps only in low resolution screen modes; I don't recall the conditions atm.
Oh, whilst I'm writing, do you get any shimmering pixels in 32bpp modes in the desktop? Look closely at the horizontal scroll bar of a window, for example. It's quite subtle but definitely a bug. Perhaps it's only my card? TBH, I've stopped using the GF5 card at the moment and I'm disappointed that the driver + it have been shipped as a finished product.
[Edited by adrianl at 12:18, 18/8/2006] |
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Jeffrey Lee |
Message #78873, posted by Phlamethrower at 11:33, 18/8/2006, in reply to message #78872 |
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Oh, whilst I'm writing, do you get any shimmering pixels in 32bpp modes in the desktop? Look closely at the horizontal scroll bar of a window, for example. It's quite subtle but definitely a bug. Perhaps it's only my card? Looks fine to me. Are you sure it's not your monitor?
TBH, I've stopped using the GF5 card at the moment and I'm disappointed that the driver + it have been shipped as a finished product. Feel free to send me any spare GF2's you have |
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Adrian Lees |
Message #78882, posted by adrianl at 17:30, 18/8/2006, in reply to message #78873 |
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Looks fine to me. Are you sure it's not your monitor? Absolutely positive. I suppose shimmering isn't a great description; it's not a small change in intensity but rather individual pixels (that I think should be the scroll well background colour, showing through the transparent pixels of the masked sprite) are actually shown as primary colours that fluctuate. My best, possibly even plausible, explanation is some interaction between the pixel colour and the uppermost 8 bits (non-zero value?)
Anyway, the monitor's fine on my other cards.
Feel free to send me any spare GF2's you have I would, but I only have four!
[Edited by adrianl at 18:30, 18/8/2006] |
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Jeffrey Lee |
Message #78917, posted by Phlamethrower at 18:13, 20/8/2006, in reply to message #77995 |
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F12 didn't work to escape the game. This is because it crashes like a b***h when returning to the desktop. Because my code was using a signed int to check if it was given a mode number or mode specifier block, instead of unsigned ints. And on an Iyonix, the mode specifier block is returned from some memory above 0x80000000.
Luckily I don't think there are any other places where I do pointer comparisons like that.
Also GCC seems to be a bit broken, because for some signed numbers (n < 256) and (n >= 256) both evaluate to true |
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Jeffrey Lee |
Message #78918, posted by Phlamethrower at 18:16, 20/8/2006, in reply to message #78917 |
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Also GCC seems to be a bit broken, because for some signed numbers (n < 256) and (n >= 256) both evaluate to true Ah, that's actually because the first one was a signed int, and the second one was unsigned |
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Jeffrey Lee |
Message #78989, posted by Phlamethrower at 00:02, 22/8/2006, in reply to message #78872 |
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TBH, I've stopped using the GF5 card at the moment and I'm disappointed that the driver + it have been shipped as a finished product. John Ballance to the rescue!
ROM 5.12 is MAC locked, and not currently on general release for existing machines. General release should happen hopefully sometime in September. So we shall resume our whining if all the problems haven't been fixed by then |
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Jeffrey Lee |
Message #79208, posted by Phlamethrower at 21:57, 25/8/2006, in reply to message #78859 |
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After copying most of the MDF I was using on the Risc PC (Which was using the same monitor as this one), mode 13 is now working!
However, it doesn't seem to work right Here's some oddness - 320x256 and 320x250 are broken, but 320x480 works fine! |
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Jeffrey Lee |
Message #79209, posted by Phlamethrower at 22:00, 25/8/2006, in reply to message #79208 |
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And 240x352 works. Wah! |
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Jeffrey Lee |
Message #79210, posted by Phlamethrower at 22:18, 25/8/2006, in reply to message #79209 |
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Posts: 15100
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I've used MakeModes to tweak the MDF. It's now working!
Thanks, Aemulor. Thaemulor. |
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Adrian Lees |
Message #79211, posted by adrianl at 23:13, 25/8/2006, in reply to message #79210 |
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Posts: 1637
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I've used MakeModes to tweak the MDF. It's now working!
Thanks, Aemulor. Thaemulor. MakesMode has actually been 32-bitted, though it still uses VIDC20 timing constraints. It's on CJE micro's site somewhere. |
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Jeffrey Lee |
Message #79213, posted by Phlamethrower at 23:24, 25/8/2006, in reply to message #79211 |
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Posts: 15100
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MakesMode has actually been 32-bitted, though it still uses VIDC20 timing constraints. It's on CJE micro's site somewhere. Ah, good.
And most of the games I try running under Aemulor fail, btw |
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Adrian Lees |
Message #79214, posted by adrianl at 23:29, 25/8/2006, in reply to message #79213 |
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In what way? One of the most common reasons for failure is lack of a suitable screen mode (+error recovery code in the game). I uploaded a whole bunch of modes here.
[Edited by adrianl at 00:30, 26/8/2006] |
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Jeffrey Lee |
Message #79215, posted by Phlamethrower at 23:32, 25/8/2006, in reply to message #79214 |
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Posts: 15100
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In what way? Many weird and wonderful ways
I can make a list if you want.
One of the most common reasons for failure is lack of a suitable screen mode (+error recovery code in the game). I uploaded a whole bunch of MDFs here. I'm using 90% the same definitions the RiscPC is using, and it runs the games fine. (And after staring at the makemodes manual for a few minutes I now understand what the values for all the timings are. Yay!) |
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Adrian Lees |
Message #79216, posted by adrianl at 23:34, 25/8/2006, in reply to message #79213 |
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And most of the games I try running under Aemulor fail, btw Oh, and you'd need Pro for most games, because they'll use 'fancy' stuff like sound, graphics, direct hardware access. |
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Jeffrey Lee |
Message #79217, posted by Phlamethrower at 23:36, 25/8/2006, in reply to message #79216 |
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Posts: 15100
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And most of the games I try running under Aemulor fail, btw Oh, and you'd need Pro for most games, because they'll use 'fancy' stuff like sound, graphics, direct hardware access. I know that
I'm using the v2.32 demo of Pro |
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Adrian Lees |
Message #79218, posted by adrianl at 23:44, 25/8/2006, in reply to message #79217 |
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Ok, build a list if you like. Please check the compatibility database first, though, and if you can, supply a URL for the game if it's downloadable, or there's a demo version somewhere that I can try. |
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Jeffrey Lee |
Message #79219, posted by Phlamethrower at 23:49, 25/8/2006, in reply to message #79218 |
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OK.
I am running them all from ShareFS, but I don't think that's responsible for most of the problems. And most of the games will have been patched by me or someone else to attain StrongARM compatability, so won't exactly be the same as the demo versions
[edit]
And aemulor.com is down!
[Edited by Phlamethrower at 00:51, 26/8/2006] |
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Adrian Lees |
Message #79221, posted by adrianl at 00:44, 26/8/2006, in reply to message #79219 |
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And aemulor.com is down! Again! Neil, you're sacked! |
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Jeffrey Lee |
Message #79222, posted by Phlamethrower at 00:56, 26/8/2006, in reply to message #79221 |
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Bah, I have too many games. I think I'll continue tomorrow |
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Adrian Lees |
Message #81675, posted by adrianl at 21:19, 23/10/2006, in reply to message #78303 |
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As soon as http://www.riscosopen.co.uk/ goes live, I'll get cracking how are you getting on?
[Edited by adrianl at 22:22, 23/10/2006] |
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Adrian Lees |
Message #81676, posted by adrianl at 21:22, 23/10/2006, in reply to message #78872 |
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TBH, I've stopped using the GF5 card at the moment and I'm disappointed that the driver + it have been shipped as a finished product. adrianl has reinstated his GF5 card as a 3rd graphics card alongside 2 GF2 cards and it seems to be behaving itself now. I've also got a DVI-A to VGA convertor so that I can use both of its heads together (will we ever get DVI support? ).... so (possibly major) changes to Geminus are afoot.... |
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Jeffrey Lee |
Message #81677, posted by Phlamethrower at 21:32, 23/10/2006, in reply to message #81676 |
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Yay!
I, of course, have done nothing |
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