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I'm back! |
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MrTAToad (20:57 9/11/2012) swirlythingy (00:37 10/11/2012) MrTAToad (01:36 10/11/2012) grannyg (09:20 10/11/2012) MrTAToad (10:47 10/11/2012) arawnsley (11:23 10/11/2012) grannyg (12:28 10/11/2012) MrTAToad (13:32 11/11/2012)
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Nicholas Kingsley |
Message #121433, posted by MrTAToad at 20:57, 9/11/2012 |
Member
Posts: 36
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It's been over 10 years since I last programmed on the Archimedes, and I'm looking forward to restarting it with the Pi, as I have a few game ideas to program...
Is there a 3D engine available nowadays ? |
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Martin Bazley |
Message #121435, posted by swirlythingy at 00:37, 10/11/2012, in reply to message #121433 |
Posts: 460
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Is there a 3D engine available nowadays ? Nope!
But since you said you liked to program... |
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Nicholas Kingsley |
Message #121436, posted by MrTAToad at 01:36, 10/11/2012, in reply to message #121435 |
Member
Posts: 36
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Unfortunately 3D engine's aren't my thing... ________ I'm back! |
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Chris Gransden |
Message #121437, posted by grannyg at 09:20, 10/11/2012, in reply to message #121433 |
Member
Posts: 52
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It's been over 10 years since I last programmed on the Archimedes, and I'm looking forward to restarting it with the Pi, as I have a few game ideas to program...
Is there a 3D engine available nowadays ? There was mention of the TAG32 engine a while back. There is a bit of info at http://www.tbasoftware.co.uk/2011_05_01_archive.html |
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Nicholas Kingsley |
Message #121439, posted by MrTAToad at 10:47, 10/11/2012, in reply to message #121437 |
Member
Posts: 36
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Unfortunately it's come to a bit of a halt... |
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Andrew Rawnsley |
Message #121440, posted by arawnsley at 11:23, 10/11/2012, in reply to message #121439 |
R-Comp chap
Posts: 600
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Perhaps you could work with Chris and Franck to port a simple one that is SDL based (there must be a few out there that aren't OpenGL-based/hardware-acceleration-required), to give a starting point? |
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Chris Gransden |
Message #121441, posted by grannyg at 12:28, 10/11/2012, in reply to message #121440 |
Member
Posts: 52
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Without some sort of hardware accelerated rendering backend I expect anything ported would be hideously slow.
There's some software rendered OpenGL demos at http://www.cgransden.co.uk/opengl . Try the spinning dragon one to give an idea how slow things go without hardware acceleration. |
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Nicholas Kingsley |
Message #121443, posted by MrTAToad at 13:32, 11/11/2012, in reply to message #121441 |
Member
Posts: 36
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Shame the Starfighter 3000 engine couldn't be made available |
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