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The Icon Bar: Games: Quake 2 Source Release
 
  Quake 2 Source Release
  davidm (14:45 22/12/2001)
  johnstlr (15:43 23/12/2001)
    davidm (18:26 27/12/2001)
      Phlamethrower (17:34 28/12/2001)
        johnstlr (15:54 29/12/2001)
          davidm (17:50 29/12/2001)
            andreww (19:09 6/1/2002)
              davidm (23:14 6/1/2002)
                andreww (13:06 7/1/2002)
                  davidm (23:08 9/1/2002)
                    Cardinal (01:41 2/2/2002)
                      davidm (13:50 3/2/2002)
                        Cardinal (00:50 4/2/2002)
                          johnstlr (09:54 4/2/2002)
                            andreww (13:50 4/2/2002)
                              Phlamethrower (18:36 6/2/2002)
 
David McEwen Message #84272, posted by davidm at 14:45, 22/12/2001
Member
Posts: 100
As most of you probably don't frequent the same sites as me you may have missed this :


http://www.linuxgames.com/news/index.php3/5257


Anyone up for a RISC OS port ? wink


Should be a useful reference for anyone working on a game engine.

...David

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Lee Johnston Message #84273, posted by johnstlr at 15:43, 23/12/2001, in reply to message #84272
Member
Posts: 193
I was wondering how long it would be before someone noticed this.

Anyone up for a RISC OS port ? wink

That really is a joke, hence the smiley, right?

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David McEwen Message #84274, posted by davidm at 18:26, 27/12/2001, in reply to message #84273
Member
Posts: 100
Of course it was a joke!
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Jeffrey Lee Message #84275, posted by Phlamethrower at 17:34, 28/12/2001, in reply to message #84274
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
Well if we had some OpenGL drivers for the Viewfinder card...
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Lee Johnston Message #84276, posted by johnstlr at 15:54, 29/12/2001, in reply to message #84275
Member
Posts: 193
David - I thought so but I'm half paranoid of someone coming along and proclaiming that they're doing it and it's possible (right).

Jeff - perhaps you'd stand half a chance with the new cards recently announced (see www.iconbar.com) but I suspect with the standard model be bottlenecked when shifting textures across the bus.

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David McEwen Message #84277, posted by davidm at 17:50, 29/12/2001, in reply to message #84276
Member
Posts: 100
Yeah Lee people always come along claiming they are doing x, y & z... and it never happens. So far nothing about Q2 though.

Although it is being ported to the PocketPC platform by Dan East :

bttp://quake.pocketmatrix.com

Supposedly it runs at around 4.9fps at the start on his iPaq, which has a 200Mhz SA... although it has a faster bus. It's a hell of a lot easier porting to PocketPC than RISC OS though...

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Andrew Message #84278, posted by andreww at 19:09, 6/1/2002, in reply to message #84277
AA refugee
Posts: 555
Of course it was a joke!

Yes, you're scaling down I hear!

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David McEwen Message #84279, posted by davidm at 23:14, 6/1/2002, in reply to message #84278
Member
Posts: 100
Yes, you're scaling down I hear!

Indeed!

I should be down to only a couple of RISC OS projects in the near future...

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Andrew Message #84280, posted by andreww at 13:06, 7/1/2002, in reply to message #84279
AA refugee
Posts: 555
<blockquote><font color="#667799">Yes, you're scaling down I hear!</blockquote></font>

Indeed!

I should be down to only a couple of RISC OS projects in the near future...

Only 2 sounds good to me :-)

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David McEwen Message #84281, posted by davidm at 23:08, 9/1/2002, in reply to message #84280
Member
Posts: 100
Only 2 sounds good to me :-)

Yeah... but 2 instead of 20 odd is quite a significant scale down!

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Andrew Briggs Message #84282, posted by Cardinal at 01:41, 2/2/2002, in reply to message #84281
AA refugee
Posts: 3
I think I'd prefer a port of the Unreal Tournament engine. I played some of Quake II again today and I was bored out of my mind after 5 minutes, it is so dull compared to the standard of the fps genre today. If the ut engine was ported then the RiscOS platform would have a great multiplayer game in the form of ut, and brilliant single player in the form of DeusEx.
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David McEwen Message #84283, posted by davidm at 13:50, 3/2/2002, in reply to message #84282
Member
Posts: 100
I think I'd prefer a port of the Unreal Tournament engine. I played some of Quake II again today and I was bored out of my mind after 5 minutes, it is so dull compared to the standard of the fps genre today. If the ut engine was ported then the RiscOS platform would have a great multiplayer game in the form of ut, and brilliant single player in the form of DeusEx.

There are several problems with this :

a) The Unreal Tournament source isn't available
b) The UT engine requires even more power than Q2, which I'm sure the top end machines couldn't cope with at a decent frame rate.
c) By porting an engine you don't implicitly get access to other games. You have to pay licence fees - which are not small...
d) We don't have 3d hardware. I will say again we need access to 3d hardware that has hardware T&L...

...David

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Andrew Briggs Message #84284, posted by Cardinal at 00:50, 4/2/2002, in reply to message #84283
AA refugee
Posts: 3
<blockquote><font color="#667799">I think I'd prefer a port of the Unreal Tournament engine. I played some of Quake II again today and I was bored out of my mind after 5 minutes, it is so dull compared to the standard of the fps genre today. If the ut engine was ported then the RiscOS platform would have a great multiplayer game in the form of ut, and brilliant single player in the form of DeusEx.</blockquote></font>

There are several problems with this :

a) The Unreal Tournament source isn't available
b) The UT engine requires even more power than Q2, which I'm sure the top end machines couldn't cope with at a decent frame rate.
c) By porting an engine you don't implicitly get access to other games. You have to pay licence fees - which are not small...
d) We don't have 3d hardware. I will say again we need access to 3d hardware that has hardware T&L...

...David

I know the source isn't available, it was just wishful thinking there...

And the ut engine didn't need 3d hardware, it had the option to use software rendering.

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Lee Johnston Message #84285, posted by johnstlr at 09:54, 4/2/2002, in reply to message #84284
Member
Posts: 193
And the ut engine didn't need 3d hardware, it had the option to use software rendering.

Yes, but I'll bet the minimum processor spec for this was higher than if you had hardware acceleration available. Face it, it isn't practical on current RISC OS hardware.

Besides all this discussion about engines is irrelevant when talking about whether a game is good or not. The Quake 2 engine is a very capable engine, but it's not the fault of the engine if ID have just rehashed the same game over and over again. That doesn't mean that you can't write a good game with the engine though.

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Andrew Message #84286, posted by andreww at 13:50, 4/2/2002, in reply to message #84285
AA refugee
Posts: 555
Nor is F16 apparently. Just need that extra bit of power :-(
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Jeffrey Lee Message #84287, posted by Phlamethrower at 18:36, 6/2/2002, in reply to message #84286
PhlamethrowerHot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot Hot stuff

Posts: 15100
*Wishes MD would invent a time machine so they can send us high-power RO machines from the future*
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The Icon Bar: Games: Quake 2 Source Release